Brookdale Community College
3D Animation 

Brookdale Community College offers an Associate of Applied Science (AAS) degree in Digital Animation.

 

This page contains information about all of the courses offered in Digital Animation.  If you are interested in obtaining an AAS degree, click here for more information.

 

These courses can be taken individually, but may require the permission of the instructor.  This permission is required to ensure that you meet the prerequisite knowledge required for the course.

Instructional formats:

  • In Person courses will meet on the Lincroft, NJ campus of Brookdale Community College.  Additional course materials will be supplied via Canvas, Brookdale's online Learning Management System (LMS).

  • Remote Live courses will meet via Zoom and Canvas.  Students do not have to come to Lincroft, NJ.

  • Fully Online courses have no class meetings.  All materials will be supplied via Canvas.  Students will be able to meet with their instructors during scheduled office hours or by appointment via email.

  • Hyflex courses allow students to be either In Person or Remote.  This can only be done with the permission of the course instructor.

DIGM 115

Digital Editing: After Effects

3 Credits

15 Weeks

Students will use Adobe AfterEffects software to explore the concepts of digital editing for time-based media. In this course, students will learn the basics of digital editing, including keyframing, layering, and composition. In addition, students will learn AfterEffects program filters and presets for use in animation, and will work with AfterEffects’ native 3D space to create primitive objects and move cameras through scenes.

Instructional formats include In Person and Remote Live.

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DIGM 121

3D Modeling

3 Credits

15 Weeks

This course introduces students to fundamental concepts, principles, and practices of 3Ddigital modeling. Students are given instruction in 3D modeling techniques including the production of geometric and organic surfaces and forms using polygons. The primary 3D modeling and rendering software used in this course will be Autodesk Maya which is a commercial standard for 3Dmodeling.

Instructional formats include In Person, Remote Live, and Fully Online.

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DIGM 125

Digital Compositing

3 Credits

15 Weeks

Students will learn to use a node-based digital video interface to create composites for motion graphics and visual effects. Students will use Composite?s non-linear interface and extensive tool sets, in addition to operators and expressions, to create scenes in 2D and 3D environments.

Instructional formats include In Person and Hyflex (by instructor's permission)

Prerequisites:

  • DIGM-115

  • DIGM-121

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DIGM 221

3D Lighting & Rendering

3 Credits

15 Weeks

Students will light 3D scenes, set-up shading networks and render 3D images with alpha channels for compositing. Students will demonstrate an understanding of composition through lighting, camera, and color manipulation. Students will establish a digital lighting design methodology.

Instructional formats include In Person and Hyflex (by instructor's permission).

 

Prerequisites: DIGM-122

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DIGM 235

Pre-visualization & Career Development

1 Credits

15 Weeks

In this course, students will be introduced to the various carerr paths within digital animation and game design. Students will research the particular skills needed for a specific career path and will develop a project idea tailored to help introduce them to that industry. Students will complete previsualization materials (storyboards, designs, flowcharts, etc) to make that project a reality. The project will be completed in DIGM 298. Students will be instructed in putting together a resume and website to showcase their skills.

Instructional formats include In Person and Hyflex (by instructor's permission)

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DIGM 116

Photoshop & Storyboarding

3 Credits

15 Weeks

This course introduces students to fundamental concepts, principles, and practices of digital imaging for animation, game development and 3D Design. Students will manipulate digital images for animation and design applications. Students will use visual storytelling concepts to produce storyboards and an animatic. Students will use Photoshop software and storyboarding software to complete their projects.

Instructional formats include In Person and Remote Live

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DIGM 122

3D Animation

3 Credits

15 Weeks

The course is a series of project-based lessons designed to guide students through the process of creating and generating an animation. This course teaches students how to model, animate, texture map, add visual effects and render using Autodesk Maya software.

Instructional formats include In Person and Remote Live.

Prerequisites: DIGM-121

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DIGM 126

3D Sculpting

3 Credits

15 Weeks

Students will use ZBrush's high-level controls and applications for 3D modeling and texturing. ZBrush's Subdivisional surface modeler will be used for model creation and manipulation. This course includes the fundamentals of the ZBrush interface; the 3D edit mode; texturing techniques; Zspheres modeling; displacement; and rendering within ZBrush.

Instructional formats include In Person and Hyflex (by instructor's permission)

 

Prerequisites:

  • DIGM-121

  • ARTS-111

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DIGM 222

3D Character Rigging

3 Credits

15 Weeks

Students will build a standard bipedal skeleton with properly aligned rotation axes character rig. Students will construct a Full Body IK control rigging and skin for the model. The character setup and rigging techniques will include kinematics and inverse kinematics, and deformers. Expressions will be used to animate particles.

Instructional formats include In Person and Hyflex (by instructor's permission).

 

Prerequisites: DIGM-221

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DIGM 298

Capstone Production

3 Credits

15 Weeks

This course is a design and production project for Digital Animation and Game Design students. Students will produce a high-quality original game or animation product. This project will be a continuation of the ideas created in DIGM 235 (Pre-Visualization and Career Development). The student will document each state of the project's development. The project will be presented for critique and evaluation at each of the developmental stages.

Instructional Formats include In Person and Hyflex (by instructor's permission).

Pre-requisite: DIGM-235

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