Brookdale Community College
3D Animation 

Brookdale Community College offers an Associate of Applied Science (AAS) degree in Game Design.

 

This page contains information about all of the courses offered in Game Design.  If you are interested in obtaining an AAS degree, click here for more information.

 

These courses can be taken individually, but may require the permission of the instructor.  This permission is required to ensure that you meet the prerequisite knowledge required for the course.

Instructional formats:

  • In Person courses will meet on the Lincroft, NJ campus of Brookdale Community College.  Additional course materials will be supplied via Canvas, Brookdale's online Learning Management System (LMS).

  • Remote Live courses will meet via Zoom and Canvas.  Students do not have to come to Lincroft, NJ.

  • Fully Online courses have no class meetings.  All materials will be supplied via Canvas.  Students will be able to meet with their instructors during scheduled office hours or by appointment via email.

  • Hyflex courses allow students to be either In Person or Remote.  This can only be done with the permission of the course instructor.

DIGM 116

Photoshop & Storyboarding

3 Credits

15 Weeks

This course introduces students to fundamental concepts, principles, and practices of digital imaging for animation, game development and 3D Design. Students will manipulate digital images for animation and design applications. Students will use visual storytelling concepts to produce storyboards and an animatic. Students will use Photoshop software and storyboarding software to complete their projects.

Instructional formats include In Person and Remote Live

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DIGM 122

3D Animation

3 Credits

15 Weeks

The course is a series of project-based lessons designed to guide students through the process of creating and generating an animation. This course teaches students how to model, animate, texture map, add visual effects and render using Autodesk Maya software.

Instructional formats include In Person and Remote Live.

Prerequisites: DIGM-121

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GAME 115

Game Concept Design

3 Credits

15 Weeks

This course will introduce students to basic concepts of game design. Students will learn game design theory and practices. This course will help students to understand the flow of game creation and the decisions that are made during the process. Students will develop an understanding of the different audiences who play games and how to adjust to the needs of a diverse audience.

Instructional formats include In Person and Remote Live.

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GAME 206

Game Level Design

3 Credits

15 Weeks

In this course, students will use the skills they have learned in earlier courses to design assets and lighting for simple game levels. Students will create texture and UV maps for models, analyze different lighting simulations, and demonstrate an understanding of the process of exporting and importing a textured model.

Instructional formats include In Person and Remote Live.

Prerequisites: A grade of "C" or higher in GAME-105 and GAME-115

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DIGM 298

Capstone Production

3 Credits

15 Weeks

This course is a design and production project for Digital Animation and Game Design students. Students will produce a high-quality original game or animation product. This project will be a continuation of the ideas created in DIGM 235 (Pre-Visualization and Career Development). The student will document each state of the project's development. The project will be presented for critique and evaluation at each of the developmental stages.

Instructional Formats include In Person and Hyflex (by instructor's permission).

Pre-requisite: DIGM-235

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DIGM 121

3D Modeling

3 Credits

15 Weeks

This course introduces students to fundamental concepts, principles, and practices of 3Ddigital modeling. Students are given instruction in 3D modeling techniques including the production of geometric and organic surfaces and forms using polygons. The primary 3D modeling and rendering software used in this course will be Autodesk Maya which is a commercial standard for 3Dmodeling.

Instructional formats include In Person, Remote Live, and Fully Online.

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GAME 105

Intro to Unity

3 Credits

15 Weeks

This course will introduce students to the Unity 3D game engine. Students will be able to create a simple game using primitive shapes and assets. Students will be asked to create simple scripts for interactivity and actions within various game scenarios.

Instructional formats include In Person and Remote Live.

Prerequisite or Corequisite: A grade of "C" or higher in DIGM-121, COMP-126

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GAME 205

Game Character Design

3 Credits

15 Weeks

In this course, students will use skills they have learned in earlier courses to create simple characters, appropriate for importing into a game engine. Students will apply concepts of rigging and will understand the process of exporting an animated model. This will allow students to create a playable character.

Instructional formats include In Person and Remote Live.

Prerequisites: A grade of "C" or higher in DIGM-122, GAME-105

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DIGM 235

Pre-visualization & Career Development

1 Credits

15 Weeks

In this course, students will be introduced to the various carerr paths within digital animation and game design. Students will research the particular skills needed for a specific career path and will develop a project idea tailored to help introduce them to that industry. Students will complete previsualization materials (storyboards, designs, flowcharts, etc) to make that project a reality. The project will be completed in DIGM 298. Students will be instructed in putting together a resume and website to showcase their skills.

Instructional formats include In Person and Hyflex (by instructor's permission)

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